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Dice Average Calculator

Find the average result of any dice roll in NdS notation. Enter the number of dice, pick the die type (d4 through d100), add a flat modifier if your roll has one, and get the expected roll, the possible range, and how much a typical roll swings.

Example: with Number of dice (N) 13 · Die type (S sides) d8 · Modifier (+/-, optional) 0 → Average roll: 58.5 (13d8).

  • Possible range13 to 104
  • Typical swing (standard deviation)± 8.26 — about 2 in 3 rolls land between 50.24 and 66.76

Computed by the calculator below using its default values. Change any input to see your own numbers.

Average roll
Possible range
Typical swing (standard deviation)

Each fair die averages (S + 1) / 2, so a d8 averages 4.5 and 13d8 averages 13 × 4.5 = 58.5. The modifier shifts everything by a constant.

Why the average of a die is (S + 1) / 2

A fair die lands on each face equally often, so its long-run average is the mean of the numbers 1 through S. That mean is (S + 1) / 2: a d6 averages 3.5, a d8 averages 4.5, a d20 averages 10.5. Averages add, so N dice average N × (S + 1) / 2, and a flat modifier just shifts the total. For the classic 13d8 roll, that is 13 × 4.5 = 58.5.

The standard deviation tells you how far real rolls stray from that average. One die has variance (S² − 1) / 12, and independent dice add variance, so 13d8 swings about ±8.3 around 58.5. More dice make the total more predictable relative to its size — 13d8 is far steadier than 1d100, even though both can reach triple digits.

How it’s calculated

Average = N × (S + 1) / 2 + modifier. Minimum = N + modifier; maximum = N × S + modifier. Standard deviation = √(N × (S² − 1) / 12), from the variance of a discrete uniform die (S² − 1) / 12 summed across independent dice. For 13d8: average 58.5, range 13 to 104, SD √(13 × 5.25) ≈ 8.26.

Assumes fair, independent dice with faces 1 through S — it does not model exploding dice, rerolls, advantage, or drop-lowest mechanics.

Average roll of common dice

DieAverage per dieAverage of 2Average of 10
d42.5525
d63.5735
d84.5945
d105.51155
d126.51365
d2010.521105
d10050.5101505

Computed with (S + 1) / 2 per die; averages add across dice.

Common mistakes

  • Using S / 2 instead of (S + 1) / 2 — a d6 averages 3.5, not 3, because the faces start at 1, not 0.
  • Multiplying the modifier by the number of dice: 2d6+3 averages 10, not 13. The +3 is added once.
  • Expecting the average on every roll — 13d8 averages 58.5, but about a third of rolls land more than 8 points away.
  • Adding standard deviations instead of variances when combining different dice pools.

Frequently asked questions

What is the average dice roll formula?

Average = N × (S + 1) / 2 + modifier, where N is the number of dice and S the sides per die. Each fair die averages (S + 1) / 2 because the faces 1 through S are equally likely.

What does 13d8 average?

13d8 averages 13 × 4.5 = 58.5, with a possible range of 13 to 104 and a standard deviation of about 8.3. Roughly two-thirds of rolls land between 50 and 67.

Why is a d6 average 3.5 and not 3?

The faces run 1 to 6, so the mean is (1 + 6) / 2 = 3.5. Halving the top face ignores that the die cannot roll a 0 — the most common mistake with dice math.

Does rolling more dice make results more predictable?

Yes, relative to the total. The average grows with N but the standard deviation only grows with √N, so a 20-dice pool clusters much more tightly around its average than a single big die.